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ski butters
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Devlog
august 2021 update
August 04, 2021
by
bennett
2
hey folks. it's uh... been a while. it's really hard to work on the game in the way that i used to. but i still work on it, from time to time. here are some updates! a very clean menu system: this new...
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ski butters, second release
July 15, 2020
by
bennett
hello. today i'm releasing the second public version of my game. in a short and non-exhaustive manner: added: name your character, it may be used throughout the game. character customizer. play as yo...
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making things personal
July 09, 2020
by
bennett
1
i'm finally starting to feel like i have something to build off of. i don't have every feature i want added into the framework yet. i still want to add in choice dialogues to make things a lot easier...
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my plans
June 06, 2020
by
bennett
2
hello. well, i hope you all are as eager as this kitten. i think it's time i make explicit my plans for the game. i hope you like text walls. there are two main parts of a video game: the engine it's...
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reworked text formatter + started summer classes
May 24, 2020
by
bennett
1
hello everyone. a small update today, nothing too exciting. i'm sorry updates are few and far between. i've just started my summer classes. i'm only taking two, but they are the type where the class...
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menu/inventory + save system rework
May 10, 2020
by
bennett
1
hello homies :) i am done with my finals now, so i will continue to work on my game. this is my current plan for the menu/inventory. i have moved them into one scene. when you first enter the scene, y...
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work on big city
April 30, 2020
by
bennett
1
this is just a small announcement on my work on the big city. a small cafe on the corner of an intersection. it has windows with shutters! the windows are deep, so you can place things on the sills...
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inventory format ideas
April 29, 2020
by
bennett
hello. today i have a decision to make! i want to work on adding in the game inventory. we need to be able to see how many scissors we have at any time for pete's sake. so i have two ideas, and i wan...
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big city digital tour!
April 28, 2020
by
bennett
1
hello friends. today i will write a digital tour of the planned first area of the game, the big city. i am going to start with the low res concept version, and then afterwards show all of the spriting...
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fun actor programming update
April 28, 2020
by
bennett
hello pals. i have another update worthy of noting. lately i have been working on coding. the changes i've made don't show in the final product, but they make development cleaner and it takes up a lot...
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ski butters, up to now.
April 28, 2020
by
bennett
my name is bennett. i discovered gbstudio last summer, and i wanted to make a game all by myself. i've always been attracted to pixel art, and i've always been more successful with it than with other...
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